Showing posts with label Character Building. Show all posts
Showing posts with label Character Building. Show all posts

Tuesday, November 8, 2011

On Organic Characters--Listening as Opposed to Engineering


A friend, looking at a synopsis of mine, was horrified to see I killed a particular character in the first 15 pages or so.

"She's such a great character!  You're not using her potential!"

The character did, indeed, have a lot of potential.  So do a lot of people who die "before their time."  While I've come a long way from being entirely a "seat of the pants" writer--shoot, I'm feeling downright nervous that I don't know the endgame for Loki or Coyote in my NaNoWriMo novel!--I still don't engineer a plot or a character.

I see plenty of blog posts about how to incorporate flaws into characters or how to create complications for a plot… and I feel relieved that I can just pass by them.  My characters come to me fully formed, with plenty of flaws intact, and they have their own plans with what will happen with any plot I create.

Not to say I do no engineering.  I compare my writing to gaming because I will create a plot and a series of potential problems and I have some outcome in mind.  I have a complex world that I've engineered in my head that has its own laws.  However, my characters will do what they will.  I can rein them in some by creating (hopefully logical) consequences for their action based on the laws of the world I've created.

Sometimes those consequences are that characters die.  I give my characters free will, just as any human ought to have.

Because they are people.  They - the characters, not the whole novels - are my children.  Each have pieces of me… combined with pieces of other people I've met, or seen, or read about… and given a spark of will.  The character, whether he or she or it be an adult or child, is the summation of many parts, a synthesis and a synergetic being. 

While I create the world and the original problem, most of my writing is listening to my characters and transcribing.  They tell me what they will do in these situations.  They don't always tell me why, but eventually I figure it out (or, I have so far… like I said, these Tricksters have me in a bit of a tizzy).  It's not me moving them around like chess pieces, it's me interacting with them as persons.

I've mentioned a few friends I have who do far more engineering.  Their outlines are huge and detailed… they ask me for my thoughts on something, and my answer is not helpful because I ask what would be the most likely thing the characters involved would do.  They make their characters do stuff; their characters serve their plan.  Plenty of good stories are written like this--just not by me.

My stories are archives of my characters' lives.  Once I discover how things go, I can't change the plot or the motivation.  I can adjust what I include in a story--and what you include or omit can make big differences!--but I know what happened and what will happen.  Not because I created it, but because I'm an omnipresent being in my characters' lives… and it's my job to tell their stories as truly as I can.

Even if they die in the first few pages.  It would dishonor their story to change it just because it's unfair or a waste.

Wednesday, March 9, 2011

But, Why?


One of the symptoms that you have a case of "great writing group," is that members will ask you questions that challenge you in a way that makes you want to address the issue.

Usually, these questions are pretty simple. 

Almost always, they are open ended.

From my Traveling Java group, Val (who's pagan column you absolutely need to read!) asked me why my protagonist, Heather, is insistent on keeping the whole kelpie issue secret from the adults in the story when, per my own copy, there are reasonable hints that said grown-ups won't necessarily think she's crazy… and might actually listen to her!

A very good question.

If you've read much children's or YA fiction, it's a fairly common trope that kids just Don't Tell Their Parents… well, much of anything.  Even when Anything is something pretty horrible, or even deadly.

Now, from the beginning of my drafting process, I knew I would address that issue anyway.

But still, why doesn't Heather chat with, say, Mr. McInnis who nailed iron crosses all around the barn after the first kelpie attack?  Obviously he knows a thing or two about fae.

Well, Mr. McInnis is a scary curmudgeon who feels she's too strong-willed for a child, especially a girl, and that she's brought on this fae curse.  Heather doesn’t quite know that much about Mr. McInnis, but like most kids, she can sense he's not particularly fond of her.  And grumpy.  And angry.  All. The. Time.

Ok, but her parents seem to be pretty open minded. 

She adores her dad and is truly guilty that she worried him so much in the first place, sneaking out with her best friend.  Dad's bipolar disorder is acting up, though, and he's worried about her older sister, Lily, who's a whole continent away with her biological mom, a woman less than esteemed among Heather's family.  Heather doesn't want to make Dad's life any more surreal or difficult.

Her mum, however, has written articles, fiction, and scripts that include magic and faerie.  When Heather's younger brother, Rowan, was scared that goblins would kidnap him (per Lily's teasing), Mum even did a spell from one of her books - and Heather swears it was more than just show.  At least talking to Mum might be a good plan, right?

But she doesn't.  And even though I'm writing in first person POV for Heather, she doesn't even bring up the idea of telling her parents the truth as an option. 

Now, I know why she's secretive, but it's not particularly easy to show.  It's doable, and something I have to go back and enhance - obviously because both Val and Marlys agreed with the need for clearer motivation - but a good part of it is who Heather is, and who influences the person she wants to be.

The primary influence on Heather's character is, despite being a Daddy's Girl, her mum, who she perceives as someone she wants to be like.  (Heather's not a teenager yet, so her parents have not quite descended to the levels of über-uncoolness.)  Heather's mum, like most of the women I know (including the character's namesake), is also not especially good at asking for help.  In fact, she has a bit of a goddess-complex; of course she can save the world!  Heather's Dad usually is the one who has to figure out if his spouse is getting in over her head.

Yeah, that's Heather's primary role model.

And then there's Heather's best friend, Prince Joseph ("Joe" to her, and her alone) who happens to be a prince, third in line to the throne of England.  His parents met while both snuck away from their families to fight in a war and, long story short, ended up saving a lot of lives.  He's got pretty big role models to follow, too.  On top of that, he's, well, a prince who's smothered with attention, so he's constantly trying to accomplish stuff on his own, without a whole flipping retinue that wants to help and protect him.

Heather, of course, thinks he's pretty cool.  She's also not much of a leader, and he is, so she tends to let him take charge… even when an idea (like trying to be heroes by finding kidnapped kids before the police do) is hers.

Now, I've always known about Heather's Mum's character flaw; I've know Heather's Mum longer than I've known Heather - character creation wise.  I didn't know about Joe's influence, though, until I really started thinking deeper about Heather's motivations (thanks to Val's question).  I'm also in the middle of writing a bunch of Heather/Joe scenes, so that part of his personality is starting to show.  I'll probably have to tease it out and reveal it even more for readers, but now that I know it's there, I have something more to work with.

Because, currently, Heather's Mum is under an especially difficult and unusual kind of stress, so she's not showing her "I can save the world!" personality so much in this book. (Sorry for the vagueness; spoiler land.)

Another of Heather's personality points, which comes from her mother (and is based on my own experience), is that you don't ever want to make someone else's life more difficult by asking for help if you could, possibly, handle something yourself.  Now, drawing the line of judgment of what one can handle by oneself is not easy as an adult, let me tell you!  It's less so for a kid; I remember that well.  So, you focus on the not wanting to make someone else's life difficult, no matter what.

I might be able to bring that out in writing more, adding more of Heather's thoughts.  The not-so-easy part is detecting how obvious or subtle those things are.  Unless you were raised in a family that valued family secrecy (which I was) and extreme independence (albeit very open, supportive parents), it's hard to break that down; it's ingrained.  But it must be done.

So, this seemingly simple question about Heather's motivations for this little secrecy detail is pretty important; it's not just a children's book trope I'm using.

And because it's so important, it's important that I bring it out more.

If you haven't got a fabulous writer's group that will ask "But, why?" for you, make sure you do for yourself.  I love Debra Dixon's book, Goal, Motivation, & Conflict; it's a great tool for doing just that.  She maps character goals in plots and subplots for major novels and movies to show authors how they can apply it to their own work.  The exercise is important at many levels, because every choice a character makes is a conflict affected by the goal and motivation. 

So, go question your character's motives!  (Trust me, you can't trust those characters on their own!  Any of them!)

Wednesday, May 19, 2010

Meet the Voices in my Head


I'm far too distracted to do any useful blogging right now. My mind knows I'm going on vacation (next few blogs will be coming from Myrtle Beach (there's a reason for that particular link - you'll see next week!) and Wiscon!), and my characters are already fighting for who will get the time I don't dedicate to horseback riding, painting, or -gasp!- perchance… relaxing!


First things first: A giant THANK YOU! to K.S. Augustin who already donated towards the BSER Blogathon! You've met her here before for the Great Broad Blog Out, but now I get to ask even more fun questions of her… Homework: Go buy her books! They are HOT!


Now, thanks to second hand advice and conversations from my friend, Victoria Durm, per her meetings with Mark David Gerson, I'm going to introduce you to a few of the people who are contending for my attention.


Heather MacArthur is an 12-year-old with the good fortune of living in a haunted and magical castle in Scotland with her crazy family, and the questionable luck of… living in a haunted and magical castle in Scotland with her crazy family. She lives in a potential series of novels that started off as an idea for a short story.


Aurelio Sangreleyes, a vampire of more than a few centuries, is torn between the duties of protecting his race and a blood promise to protect a 15-year-old orphan (Sophia Marquez) - whose duty seems to be driving Aurelio crazy. Aurelio lives in a comic I'm writing with my friend Stef Gannon in which the story wouldn't manifest itself in any good writing until I realized the comic book medium.


Thomas is a "biomech" who dares challenge the status quo of human-android relations by falling in love and risking everything for the human he loves. And, if that's not bad enough, he insists has a soul and has the data to prove it. He lives in two different novels, one that's about 2/3 drafted, the other only a synopis. (Thomas also looks like David Tennant.)


Alec Bradshaw is having some "issues" with immortality and immortal beings. During the Apocalypse. Oh, and he's supposed to help stop said Apocalypse with the unattainable girl he loves. Alec lives in the novel (and potential sequels) that I'm currently working with Christy on.


Kyra Starbard is meant to continue the family legacy of interpreting the future from the stars' songs. Her deafness, incurable by the best medics, breaks her mother's heart and pushes her father to explore anything to help his little girl--including the expensive purchase of a telepathic alien servant to help Kyra communicate on a planet inhospitable to unfixable genetic defects. She is currently querying agents with her best friend, Marne.


Lily Minor knows that graveyards are safe because her mother never locks the doors there - and when decision proves dangerous, the cemetery angels come to life and dead relatives come to their aid. Lily lives in a short story that is basically done with some minor edits from my correspondence writing group.


… And those are just who is on my mind right now. Demanding immediate attention. I tallied it up and I've got about 15 worlds in my head, with 2-4 (or more - Heather's 1 of 5 siblings and has two "interesting" parents!) major characters in each.


So, if you're wondering why I may seem distracted, it's THEIR fault!


To my writer friends, who is on your mind??

Wednesday, December 16, 2009

The Character Game

Everyone likes games - even our fictional characters.

Several years back, I took a writing class at Bay Path Vocational School, where a local author - and I feel awful because I don't recall her name - gave a 12-week writing evening class. There were two exercises that she had us do in a group that I have used countless times since. The one people still send me emails for copies of is The Character Game or The Character Autopsy.

It's basically a "getting to know you" questionnaire you ask your characters. The best way to play this game - and it works especially well for anyone with roleplaying experience - is to have someone else ask you the questions, and you answer in your character's voice.

I've moderated online chats with just The Character Game for my DragonWriters writing group and with other writing friends/colleagues, which are particularly effective. Why? Because it's already easy to assume a different identity online - and, we often let ourselves get sidetracked from the questions and interact with each other, leading to further discovery about these strange people living in our heads.

It's especially entertaining when you've got characters from different genres - like my contemporary fantasy paladin caught in the Apocalypse and Aimee's chick lit, ex-pat book-club lady in an unsatisfying marriage.

Rather than talk about it further, I'll share the game with you. Play it with your characters. Play it with friends. Play it with your friends' characters.

You'll thank your characters for playing when you uncover more than you ever thought you wanted to know about them.

*The handout cites "UCLA MFA Screenwriting" with an instructor of Neil Landau from 2/2002 as this game's origination.

What is your full name?
How old are you?
What is your favorite item of clothing or personal item?
What is your favorite room in your house? Why?
You walk into a restaurant (or bar, if your world has them/allows you to drink)... what do you order to drink?
What do you consider to be your best physical feature/s?
And what is your worst physical feature/s - either looks or usefulness?
What is your worst vice or habit?
At the start of the story, what is your highest priority?

Who are you closest to in your family (meaning your blood relatives)?
Who do you call in an emergency?
Who in your circle of family & friends could most likely betray you? Why?
Have you ever committed a crime? What was it? And did you get caught?
You find a wallet containing $500 cash (or equivalent), and an i.d. What do you do?
Do you have any pet peeves?

What do you consider to be your biggest/greatest weakness?
What do you consider to be your greatest strength?
Were/are you a good student or learner?
Were/are you popular among your peers?
What is your credo/philosophy in life?
What is the biggest misconception about you?
What has been your biggest accomplishment thus far?
Have you had any key regrets in your life?
Have you ever been in love? If so, when and with whom?
What is your faith or religion, if you have any? How does it define you (if at all)?
Do you have a secret? Something you've never told anyone or perhaps only a select few?
What is your most vivid childhood memory?
What is your ultimate wish for you life - if you could have or do anything?

What do you hate most about yourself?
What is your innermost core fear? Why does that frighten you?

Put your character into the moment of his/her/its innermost fear and ask him/her/it these questions:

1. What do you need?
2. Who do you call?
3. Do you feel desperate & needy? Are you ashamed to feel that way or do you feel entitled to those feelings?
4. What must you do some day before you die?
Feel free to share some of your characters' answers in the comments!

 
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